
SP4RK - EJVM GameJam
A platformer developed around the GameJam theme "Charge." The player controls a small robot equipped with a battery backpack, which serves as its primary energy source and enables the robot to perform powerful dashes.
Gameplay footage recorded by my colleague, Hugo Therrien.
Role
Technical Level Designer
Systems Designer
Engine
Unreal Engine 5
Project Type
School Project
Duration
March 31 – April 27, 2025



My Contribution
Technical Level Design
-
Designed and implemented modular interactive environmental elements, ensuring clear readability within the level while allowing their settings to be easily adjusted by level designers.
-
Tuned movement and interactions to improve responsiveness and game feel across different environmental elements.
Systems Design
-
Designed and implemented the complete Hook mechanic, integrating player abilities with environmental interactions.
-
Designed and tuned the Charge system, managing the player's available energy and its relationship with gameplay abilities.