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SP4RK - EJVM GameJam

A platformer developed around the GameJam theme "Charge." The player controls a small robot equipped with a battery backpack, which serves as its primary energy source and enables the robot to perform powerful dashes.

Gameplay footage recorded by my colleague, Hugo Therrien.

Role

Technical Level Designer

Systems Designer

Engine

Unreal Engine 5

Project Type

School Project

Duration

March 31 – April 27, 2025

SP4RK - Mechanical Arm.gif
SP4RK - Dash.gif
SP4RK - Hook.gif

My Contribution

Technical Level Design

  • Designed and implemented modular interactive environmental elements, ensuring clear readability within the level while allowing their settings to be easily adjusted by level designers.

  • Tuned movement and interactions to improve responsiveness and game feel across different environmental elements.

Systems Design

  • Designed and implemented the complete Hook mechanic, integrating player abilities with environmental interactions.

  • Designed and tuned the Charge system, managing the player's available energy and its relationship with gameplay abilities.

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