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About

I'm a level designer with 3+ years of experience with Unreal Engine, focusing on level design and gameplay.

 

I enjoy creating gameplay spaces that encourage exploration, discovery, and player choice. My focus is on player navigation and encounter design.

 

I approach level design from both a gameplay and technical perspective, using Unreal Engine to prototype, iterate, and refine gameplay experiences.

 

I'm comfortable working with Blueprints and have experience working on gameplay systems and mechanics alongside level design.

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