
About

I'm a Gameplay Designer with 3+ years of experience working with Unreal Engine 5, focused on combat mechanics, player movement, gameplay systems, AI, and encounter design, with a strong foundation in level design and player navigation.
I enjoy designing gameplay experiences that encourage player agency, experimentation, and mastery. My work combines gameplay design and hands-on implementation, from prototyping mechanics and developing combat systems to designing encounters that connect player abilities, enemy behaviors, and level layouts.
I approach design from both a creative and technical perspective, using Unreal Engine Blueprints to build, test, and refine gameplay systems. I'm particularly interested in combat design, movement mechanics, AI behaviors, and how these elements interact to create engaging and rewarding player experiences.
Through iterative development and playtesting, I aim to create gameplay that feels responsive, readable, and satisfying, while continuously refining the systems and encounters that support the player's experience.